Monkey Madness II
GrandmasterMembersVery LongOSRS TCG Monkey Madness II — Old School RuneScape quest card mapping
Start: talk to King Narnode Shareen.
Glough, the war criminal set on eradicating humans and overthrowing Gielinor, has escaped the watch of the Grand Tree gnomes. With a history of leaving large-scale conflicts and warfare in his wake, Glough must be tracked down and stopped. King Narnode Shareen needs your help.
Monkey Madness II is a members Old School RuneScape quest rated Grandmaster. The OSRS TCG Monkey Madness II card list covers 12 of the items and monsters involved, including Glough, Kruk and Keef. This page pairs the quest with those cards and with the open player trades for them; the OSRS Wiki remains the authority on requirements and the walkthrough itself.
Full quest guide on the OSRS Wiki →Beta: quest cards are matched to the best of our current knowledge and may include some mismatches — we're still working through the data. If something doesn't look right, please submit feedback.
The quest and minigame card relationships on this page are maintained by OSRS Card Exchange. Whether a related item or monster currently appears as a card, and its displayed OSRS TCG rarity, are legacy compatibility fields derived from the referenced OSRS TCG catalogue snapshot. OSRS Card Exchange is independently operated and is not affiliated with or endorsed by OSRS TCG or its developers. View OSRS TCG attribution and licence information.
Required items & monsters
Items you need to bring and the monsters you'll fight, paired with their OSRS TCG cards. See the wiki for the full requirement list.
Resource • Consumable
A fresh lemon.
Resource
Good grapes for wine making.
Resource
I can grind things for potions in this.
Resource
A number of wooden logs.
Resource
Good for hitting things!
Resource
Good for detailed crafting.
- Any pickaxe (tanking route)(optional)any one
- Bronze pickaxe
- orIron pickaxe
- orSteel pickaxe
- orBlack pickaxe
- orMithril pickaxe
- orAdamant pickaxe
- orRune pickaxe
- orDragon pickaxe
Only needed if you take the tanking route through Kruk's dungeon, to mine rocks.
Used: Mining rocks along the tanking route in Kruk's dungeon.
- A slash weapon (tanking route)(optional)any one
- Bronze sword
- orIron sword
- orSteel sword
- orMithril sword
- orAdamant sword
- orRune sword
- orDragon sword
- orWilderness sword 1
- orWilderness sword 2
- orWilderness sword 3
- orWilderness sword 4
Only needed for the tanking route, to slash webs. A Wilderness sword is recommended (100% web-slash chance).
Used: Slashing webs along the tanking route in Kruk's dungeon.
Monsters you'll fight
Also required (not collectible cards): Light source, M'speak amulet, Monkey talisman, Ninja monkey greegree, Translation book.
Walkthrough overview
A brief summary of the quest, noting where each card is used. The OSRS Wiki has the full, authoritative walkthrough.
- 1
Talk to King Narnode and investigate Glough's house near the Grand Tree for a handkerchief clue. Make the required potion using a lemon, grapes and a pestle and mortar.
- Lemon
- Grapes
- Pestle and mortar
- 2
Travel to Ape Atoll (Fairy ring CLR) with your m'speak amulet and ninja monkey greegree. Speak to Garkor and Awowogei, who will only deal with Kruk.
- 3
Take a monkey talisman from a monkey archer and enter Kruk's dungeon, choosing the agility route (bring a light source) or the tanking route (needs a pickaxe to mine rocks and a slash weapon for webs).
- Any pickaxe (tanking route)
- A slash weapon (tanking route)
- 4
Reach and defeat Kruk (level 207) so you can make his greegree.
- 5
In Chapter III, defeat Kob at the Troll Stronghold and Keef at Gu'Tanoth so the trolls and ogres won't aid the monkeys.
- 6
Find Assistant Le Smith on the rooftops, then infiltrate the shipyard platform and plant explosives to sabotage the fleet.
- 7
Return to Kruk's dungeon (bring a hammer and chisel), deal with the tortured gorillas and confront the caged Glough, escaping as the airship is dealt with.
- Hammer
- Chisel
- 8
In Chapter IV, recruit Nieve at the Gnome Stronghold and kill waves of tortured gorillas plus two demonic gorillas.
- 9
In Chapter V, chase down the mutated Glough and defeat him across three chambers, then report to King Narnode to complete the quest.
Open exchanges for these cards
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OSRS TCG Monkey Madness II — frequently asked
- Which OSRS TCG cards are linked to Monkey Madness II?
- 12 catalogue cards map to Monkey Madness II: Lemon, Grapes, Pestle and mortar, Logs, Hammer, Chisel, Kruk, Keef, Kob, Tortured gorilla, Demonic gorilla and Glough. They are the quest's items and the monsters you fight that exist as cards in the Old School RuneScape TCG. The mapping is maintained by OSRS Card Exchange; whether something is a card, and its rarity, come from the OSRS TCG catalogue.
- Is Monkey Madness II members only?
- Yes, Monkey Madness II is a members quest. It is rated Grandmaster.
- What is the rarest card from Monkey Madness II?
- Glough at Mythic, which packs land on about 2% of the time. Rarity comes from the card's OSRS TCG score, not from the quest.
- How do I get the OSRS TCG Monkey Madness II cards?
- Pull them from packs in the OSRS TCG RuneLite plugin, or trade for them. Open exchanges for this quest's cards are listed further down this page, and the trade itself happens in the plugin's own Trade window in game.
- Does this page tell me how to complete Monkey Madness II?
- It gives a brief walkthrough overview and maps the quest to its OSRS TCG cards — the items and monsters involved, and who is trading them. For the complete requirements, detailed steps and rewards, the OSRS Wiki link on this page is the authority.
Related cards
Cards that come up around Monkey Madness II but that you don't actually need for it — NPCs mentioned in passing, scenery, or items suggested only for convenience.

Monster
It looks like someone has tampered with its mind.
Aggressive monkeys in Kruk's dungeon you evade or safespot, not a required kill.

Monster
It looks like someone has tampered with its mind.
Ranged monkeys encountered on the dungeon routes, avoided rather than required.

Monster
A bow wielding ninja monkey. It looks particularly dangerous.
An archer you take a talisman from; not a required boss fight.

Monster • Kandarin
One of Glough's tortured creations.
A creature you ride/climb in the dungeon, not fought as a requirement.

Monster
Commander of Saradomin's forces.
Named only as a strategy comparison for fighting Kruk, not part of the quest.

Monster • Kandarin • Slayer
She looks rich and dangerous!
An allied warrior you recruit; an NPC, not fought or brought.

Monster • Kandarin • Slayer
He's looking a little more dangerous now.
Nieve's cousin who covers her Slayer duties; an incidental NPC.

Resource • Weapon
A magical talisman in the shape of a mysterious monkey head.
An alternative disguise mentioned as usable; a made item, not a listed requirement.

Monster
Tiny, annoying, stinging thing.
Ape Atoll wildlife dodged along the tanking route, not a requirement.

Monster
A slithering serpent.
Poisonous wildlife avoided on the routes, not fought as a requirement.

Resource • Armour
An enchanted ring.
Mentioned only as a teleport convenience, not a requirement.

Resource • Weapon • Kourend
A mystical bow carved from the twisted remains of the Great Olm.
Listed among recommended safespot weapons for the Glough fight, not a requirement.