Cabin Fever
ExperiencedMembersShortOSRS TCG Cabin Fever — Old School RuneScape quest card mapping
Start: talk to Bill Teach.
It's war on the high seas as Bill Teach tries to make the journey from Port Phasmatys to the pirate enclave of Mos Le'Harmless! With his crew heading for the hills, he's looking to recruit anyone eager to become a pirate to help him sink the enemy before he ends up swimming home. He's offering a lot more than a shilling to join his crew. Have you got what it takes to be a pirate?
Cabin Fever is a members Old School RuneScape quest rated Experienced. The OSRS TCG Cabin Fever card list covers 1 of the items and monsters involved, including Pirate. This page pairs the quest with those cards and with the open player trades for them; the OSRS Wiki remains the authority on requirements and the walkthrough itself.
Full quest guide on the OSRS Wiki →Beta: quest cards are matched to the best of our current knowledge and may include some mismatches — we're still working through the data. If something doesn't look right, please submit feedback.
The quest and minigame card relationships on this page are maintained by OSRS Card Exchange. Whether a related item or monster currently appears as a card, and its displayed OSRS TCG rarity, are legacy compatibility fields derived from the referenced OSRS TCG catalogue snapshot. OSRS Card Exchange is independently operated and is not affiliated with or endorsed by OSRS TCG or its developers. View OSRS TCG attribution and licence information.
Required items & monsters
Items you need to bring and the monsters you'll fight, paired with their OSRS TCG cards. See the wiki for the full requirement list.
Monsters you'll fight
Walkthrough overview
A brief summary of the quest, noting where each card is used. The OSRS Wiki has the full, authoritative walkthrough.
- 1
Travel to Port Phasmatys and speak to Bill Teach in The Green Ghost inn, agreeing to crew his ship, The Adventurous.
- 2
When an enemy pirate ship attacks, take ropes and a fuse from the ship's lockers, swing across to the enemy ship, and disable their cannon.
- 3
Repair the three damaged hull holes using planks, tacks and swamp paste from the repair locker.
- 4
Swing back across, fighting off the enemy pirates, and loot 10 plunder from the chest, crate and barrel.
- 5
Repair and load your cannon, then fire on the enemy pirates three times to sink them and complete the quest.
Open exchanges for these cards
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OSRS TCG Cabin Fever — frequently asked
- Which OSRS TCG cards are linked to Cabin Fever?
- 1 catalogue cards map to Cabin Fever: Pirate. They are the quest's items and the monsters you fight that exist as cards in the Old School RuneScape TCG. The mapping is maintained by OSRS Card Exchange; whether something is a card, and its rarity, come from the OSRS TCG catalogue.
- Is Cabin Fever members only?
- Yes, Cabin Fever is a members quest. It is rated Experienced.
- What is the rarest card from Cabin Fever?
- Pirate at Common, which packs land on about 37.34% of the time. Rarity comes from the card's OSRS TCG score, not from the quest.
- How do I get the OSRS TCG Cabin Fever cards?
- Pull them from packs in the OSRS TCG RuneLite plugin, or trade for them. Open exchanges for this quest's cards are listed further down this page, and the trade itself happens in the plugin's own Trade window in game.
- Does this page tell me how to complete Cabin Fever?
- It gives a brief walkthrough overview and maps the quest to its OSRS TCG cards — the items and monsters involved, and who is trading them. For the complete requirements, detailed steps and rewards, the OSRS Wiki link on this page is the authority.
Related cards
Cards that come up around Cabin Fever but that you don't actually need for it — NPCs mentioned in passing, scenery, or items suggested only for convenience.

Resource
A token with ectoplasm on it.
Used only to pass through Port Phasmatys' gate; a travel cost, not a quest requirement.

Resource • Clue • Barrows
Lovely money!
Optional charter fee to reach Port Phasmatys, not something the quest needs.

Resource
A coil of rope.
Ropes are taken from the ship's own repair locker mid-quest to swing across, not brought.

Resource
Useful for lighting a fire.
Grabbed from the ship's bottom deck during the battle, not carried in.

Resource
A tar-like substance mixed with flour and warmed.
Retrieved from the repair locker on the ship to patch the hull, not supplied by the player.

Resource
Good for hitting things!
Handled among the on-board repair materials, not a required item to bring.