Wintertodt
MembersOld School RuneScape minigame · OSRS TCG card mapping
A Firemaking group activity you never actually attack. Players cut bruma roots, burn them in braziers to channel the pyromancers' flames, and keep those braziers lit and repaired while the cold whittles everyone down.
Wintertodt is a members Old School RuneScape minigame needing Firemaking 50, found at The prison north of the Wintertodt Camp, in the far north of Great Kourend. The short version: an axe and something to light braziers with. This page maps Wintertodt to the OSRS TCG — the card game played through the RuneLite plugin — listing what you take in, grouped by what each item is for, with every item linked to its card. The OSRS Wiki remains the guide to playing it.
Full guide on the OSRS Wiki →Before you can take part
- RequiresFiremaking 50Hard requirement — you cannot enter the prison below it.
- OptionalDruidic RitualOnly if you want to brew rejuvenation potions yourself. Brew'ma will otherwise do it for you.
The bare minimum
Two items get you playing. Cut bruma roots with an axe, put them straight into a lit brazier, and you are scoring. Everything below this is an improvement on that loop, not a gate in front of it — and every tool here can also be found in crates inside the prison, so arriving empty-handed costs you time rather than the game.
- Any ofAn axe
- Bronze axe
- orIron axe
- orSteel axe
- orBlack axe
- orMithril axe
- orAdamant axe
- orRune axe
- orDragon axe
- orCrystal axe
- orInfernal axe
Cuts bruma roots. Any axe works and a better one cuts no faster here — the roots have no level requirement. A bronze axe is findable inside.
- Any ofSomething to light braziers with
Braziers go out constantly and relighting them is most of the job. The bruma torch doubles as a piece of warm clothing, which the tinderbox does not.
Fletching kindling — worth the extra item
A knife turns bruma roots into bruma kindling before you burn them. Kindling is worth more points per item than a raw root, and it is the single biggest thing you can do to raise your score per game, so the knife is the first thing to add after the minimum. It changes nothing about how fast the Wintertodt itself falls — feeding the braziers does not speed the fight up, it earns you points.
- RequiresA knife
Fletches roots into kindling. Findable inside, but bring one — the first few minutes of a game are the valuable ones.
- Any ofWhat you are burning(optional)
Cut inside, never brought with you. Listed because both exist as cards: the root is what the tree gives you, the kindling is what the knife makes of it.
Repairing braziers
The Wintertodt smashes braziers outright, and a broken one cannot be lit until somebody fixes it. Repairs also give Construction experience if you own a house, which is the only reason that requirement is worth knowing about.
- RequiresA hammer
Repairs a smashed brazier. Findable inside.
Staying alive, and keeping the pyromancers alive
There is no food inside. Rejuvenation potions are the only healing, and one dose also fully revives a downed pyromancer through her Help option — a pyromancer at zero stops draining the Wintertodt and her brazier cannot be relit until somebody picks her up.
- Any ofRejuvenation potions(optional)
Brewed inside from bruma herbs and an unfinished potion, or brought ready-made. Druidic Ritual only matters if you want to mix them yourself.
Warm clothing — four pieces, then stop
Everyone inside takes steady cold damage regardless of what they are doing, scaled to Firemaking level and how many braziers are lit. Four pieces of warm clothing gives the full reduction; a fifth does nothing. Below four you get told off on the way in. Roughly 150 items count, spread across every equipment slot — these are the ones you are most likely to already own or to earn here.
- Any ofWarm pieces from the pyromancer outfit(optional)
Each piece counts as one. All four is exactly the four you need, and the set drops from this activity — the natural end state is wearing the outfit you won here.
- Any ofWarm pieces you may already own(optional)
- Santa hat
- orBruma torch
- orWarm gloves
- orFire cape
- orClue hunter garb
- orClue hunter trousers
- orClue hunter cloak
- orClue hunter gloves
- orClue hunter boots
- orLumberjack hat
- orLumberjack top
- orLumberjack legs
- orLumberjack boots
- orEarmuffs
- orWoolly hat
- orBobble hat
Mix and match to four. Anything counts as one piece regardless of slot, so cheap hats and gloves are as good as expensive ones.
Every card on this page (37)
Resource • Weapon
A woodcutter's axe.
Resource • Weapon
A woodcutter's axe.
Resource • Weapon
A woodcutter's axe.
Resource • Weapon
A sinister looking axe.
Resource • Weapon
A powerful axe.
Resource • Weapon
A powerful axe.
Resource • Weapon
A powerful axe.
Resource • Weapon • Fremennik • Kourend
A very powerful axe.
Resource • Weapon • Tirannwn • Fremennik • Kourend
A very powerful axe.
Resource • Weapon
A very powerful, fiery hatchet.
Resource
Useful for lighting a fire.
Resource • Weapon • Kourend
A torch made from the wood of the magical Bruma tree.
Resource
A dangerous looking knife.
Resource
A bruma root, chopped from the bruma tree.
Resource
This should light a brazier nicely.
Resource
Good for hitting things!
Resource • Consumable
A rejuvenation potion.
Resource
A herb from a bruma root.
Resource • Armour • Kourend
The hood of the Pyromancers.
Resource • Armour • Kourend
The garb of the Pyromancers.
Resource • Armour • Kourend
The robes of the Pyromancers.
Resource • Armour • Kourend
The boots of the Pyromancers.
Resource • Armour
It's a Santa hat.
Resource • Armour • Kourend
Possibly fireproof. Possibly.
Resource • Armour • Karamja
A cape of fire.
Resource • Armour
Stark and full of vigour.
Resource • Armour
A promising pair of trousers.
Resource • Armour
Winter is coming.
Resource • Armour
Warm leather gloves lined with wolf fur.
Resource • Armour
Warm leather boots lined with wolf fur.
Resource • Armour • Misthalin • Kandarin • Tirannwn • Varlamore • Morytania
You'll certainly be alright wearing this.
Resource • Armour • Morytania • Kourend
You'll certainly be alright wearing this.
Resource • Armour • Misthalin • Kandarin • Tirannwn • Varlamore • Morytania
You'll certainly be alright wearing these.
Resource • Armour • Misthalin • Kandarin • Tirannwn • Varlamore • Morytania
You'll certainly be alright wearing these.
Resource • Armour
These will protect my ears from loud noise.
Resource • Armour
A woolly tobogganing hat.
Resource • Armour
A woolly bobble hat.
Wintertodt — frequently asked
- What is the minimum you need for Wintertodt?
- An axe and Something to light braziers with, plus Firemaking 50. Two items get you playing. Cut bruma roots with an axe, put them straight into a lit brazier, and you are scoring. Everything below this is an improvement on that loop, not a gate in front of it — and every tool here can also be found in crates inside the prison, so arriving empty-handed costs you time rather than the game.
- What level do you need for Wintertodt?
- Firemaking 50. Hard requirement — you cannot enter the prison below it. It is members-only.
- Do you need a quest for Wintertodt?
- No quest is required. Druidic Ritual is optional — Only if you want to brew rejuvenation potions yourself. Brew'ma will otherwise do it for you.
- Which OSRS TCG cards are tied to Wintertodt?
- Every item on this page that exists in the catalogue is linked to its card, grouped by what it is for. Cards are pulled from packs in the OSRS TCG RuneLite plugin, and you can trade for the ones you are missing on OSRS Card Exchange.
- Is there an OSRS TCG card for Wintertodt itself?
- No. The OSRS TCG has cards for Old School RuneScape's items and monsters, not for its minigames — so there is no "Wintertodt" card. What this page maps is the other way round: the items Wintertodt asks you to bring, each one linked to the card that depicts it.