Desert Treasure II - The Fallen Empire
GrandmasterMembersVery LongOSRS TCG Desert Treasure II - The Fallen Empire — Old School RuneScape quest card mapping
Start: talk to Ancient Vault.
During Gielinor's Second Age, the world was dominated by an empire the likes of which had never been seen. The areas now known as Asgarnia, Misthalin and even the Wilderness all once flourished under the banner of the Empty Lord. With the grand city of Senntisten at its heart, this civilisation washed over Gielinor like an unstoppable tide, pushing the boundaries of magic and science, while crushing any who stood in their way. Fast forward to today, the Fifth Age, and you won't find much trace of this ancient empire. Indeed, Saradominists and Zamorakians alike have spent many lifetimes purging all remnants of it. However, small fragments of this fallen empire remain, for those who know where to look. Perhaps you’ve already encountered some of these remains. Maybe you’ve met the monstrous Nex, sealed behind the Frozen Door for millennia. Or perhaps you’ve visited the bandits of the Kharidian Desert, the final human followers of the Empty Lord. You might even have encountered some mysterious Mahjarrat hidden away beneath those same sands. However, there are other parts of this forgotten empire that even you won’t have encountered yet. For example, this story begins deep in the desert, within a mysterious vault...
Desert Treasure II - The Fallen Empire is a members Old School RuneScape quest rated Grandmaster. The OSRS TCG Desert Treasure II - The Fallen Empire card list covers 21 of the items and monsters involved, including Vardorvis, The Leviathan and Duke Sucellus. This page pairs the quest with those cards and with the open player trades for them; the OSRS Wiki remains the authority on requirements and the walkthrough itself.
Full quest guide on the OSRS Wiki →Beta: quest cards are matched to the best of our current knowledge and may include some mismatches — we're still working through the data. If something doesn't look right, please submit feedback.
The quest and minigame card relationships on this page are maintained by OSRS Card Exchange. Whether a related item or monster currently appears as a card, and its displayed OSRS TCG rarity, are legacy compatibility fields derived from the referenced OSRS TCG catalogue snapshot. OSRS Card Exchange is independently operated and is not affiliated with or endorsed by OSRS TCG or its developers. View OSRS TCG attribution and licence information.
Required items & monsters
Items you need to bring and the monsters you'll fight, paired with their OSRS TCG cards. See the wiki for the full requirement list.
Resource • Barrows
Used for medium level missile spells.
Resource • Barrows
Used for low level missile spells.
Resource
One of the 4 basic elemental Runes.
Resource
One of the 4 basic elemental Runes.
Resource
One of the 4 basic elemental Runes.
Resource
Used for high level curse spells.
Resource • Barrows
Used for high level missile spells.
Resource
Useful for lighting a fire.
Resource
I can grind things for potions in this.
Resource • Armour
Stops me breathing in too much dust.
- Any pickaxeany one
- Bronze pickaxe
- orIron pickaxe
- orSteel pickaxe
- orBlack pickaxe
- orMithril pickaxe
- orAdamant pickaxe
- orRune pickaxe
- orDragon pickaxe
Any pickaxe works (obtainable during the quest; a better pickaxe mines faster).
Used: Mining resources in the Duke Sucellus boss arena.
Monsters you'll fight
Monster • Varlamore
How does he suck blood now?
Monster • Desert
An unfathomably huge sea creature.
Monster
That's a lot of eyes...
Monster
Dare you face the shadows?
Monster • Kourend
He looks to be a bit of a mess.
Monster • Fremennik
He's not what you'd call attractive.
Monster • Desert
She looks dangerous.
Monster
A vengeful spirit corrupted by dark magic.
Monster
A vengeful spirit corrupted by dark magic.
Monster
A vengeful spirit corrupted by dark magic.
Monster
A vengeful spirit corrupted by dark magic.
Also required (not collectible cards): Ring of visibility.
Walkthrough overview
A brief summary of the quest, noting where each card is used. The OSRS Wiki has the full, authoritative walkthrough.
- 1
On the Ancient Magicks spellbook, enter the Ancient Vault north-east of Nardah, defeat the Ancient Guardian, and help Dr Banikan power the golem machine by casting burst spells on the totems and solving the cell puzzle.
- Death rune
- Chaos rune
- Fire rune
- Air rune
- Water rune
- Soul rune
- Blood rune
- 2
Retrieve the four medallions of the Forgotten Four in any order. For Vardorvis, investigate the Stranglewood, protect and then fight Kasonde, and defeat Vardorvis at the ritual site.
- 3
For Perseriya, enter The Scar, complete the three abyssal passage puzzles, burn the ships with a tinderbox, then defeat The Leviathan.
- Tinderbox
- 4
For Duke Sucellus, escape the cells of Ghorrock Prison while evading Jhallan, gather resources and make arder-musca poison with a pestle and mortar and pickaxe to wake and defeat the Duke.
- Pestle and mortar
- Any pickaxe
- 5
For The Whisperer, explore the undercity beneath Camdozaal using the blackstone fragment to enter the Shadow Realm, gather schematics and shadow keys, and defeat The Whisperer.
- 6
Return the last medallion, escape the Mysterious Figure's trap and defeat her, then fight Sliske's four wights in succession to finish the quest.
Open exchanges for these cards
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OSRS TCG Desert Treasure II - The Fallen Empire — frequently asked
- Which OSRS TCG cards are linked to Desert Treasure II - The Fallen Empire?
- 21 catalogue cards map to Desert Treasure II - The Fallen Empire: Death rune, Chaos rune, Fire rune, Air rune, Water rune, Soul rune, Blood rune, Tinderbox, Pestle and mortar, Facemask, Vardorvis, The Leviathan, Duke Sucellus, The Whisperer, Kasonde, Jhallan, Mysterious Figure, The Forsaken Assassin, Ketla the Unworthy, Kasonde the Craven and Persten the Deceitful. They are the quest's items and the monsters you fight that exist as cards in the Old School RuneScape TCG. The mapping is maintained by OSRS Card Exchange; whether something is a card, and its rarity, come from the OSRS TCG catalogue.
- Is Desert Treasure II - The Fallen Empire members only?
- Yes, Desert Treasure II - The Fallen Empire is a members quest. It is rated Grandmaster.
- What is the rarest card from Desert Treasure II - The Fallen Empire?
- Vardorvis at Godly, which packs land on about 0.66% of the time. Rarity comes from the card's OSRS TCG score, not from the quest.
- How do I get the OSRS TCG Desert Treasure II - The Fallen Empire cards?
- Pull them from packs in the OSRS TCG RuneLite plugin, or trade for them. Open exchanges for this quest's cards are listed further down this page, and the trade itself happens in the plugin's own Trade window in game.
- Does this page tell me how to complete Desert Treasure II - The Fallen Empire?
- It gives a brief walkthrough overview and maps the quest to its OSRS TCG cards — the items and monsters involved, and who is trading them. For the complete requirements, detailed steps and rewards, the OSRS Wiki link on this page is the authority.
Related cards
Cards that come up around Desert Treasure II - The Fallen Empire but that you don't actually need for it — NPCs mentioned in passing, scenery, or items suggested only for convenience.

Resource • Consumable
stamina potion.
Run-energy convenience recommended throughout, not a quest requirement.

Monster
A victim of the Strangler.
High-level enemies infesting the Stranglewood; avoided rather than a listed quest boss.

Resource • Weapon • Tirannwn
A magical elven bow.
Recommended combat gear for the final gauntlet, not a required quest item.

Monster • Fremennik
He looks really nasty. Smells bad too.
An NPC referenced in prison dialogue, not encountered as an enemy here.

Monster • Kandarin
A being brought back from the edge of death.
An NPC named in the Mahjarrat dispute cutscene, not fought or required.

Monster
A big, scary, jet-black demon.
Among the abyssal creatures and demons in The Scar; incidental combat, not a listed quest boss.

Resource • Armour
A magical crystal that can transport you out of certain dangerous areas.
A safety convenience for the prison, not required.