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Pyramid Plunder

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Old School RuneScape minigame · OSRS TCG card mapping

A Thieving minigame inside the Jalsavrah Pyramid: disarm a trap, then search urns, chests and sarcophagi for artefacts before the room resets. Deeper rooms, unlocked by Thieving level, hold better loot and a chance at the rare Pharaoh's sceptre.

Pyramid Plunder is a members Old School RuneScape minigame needing Thieving, found at The Jalsavrah Pyramid in Sophanem, in the southern Kharidian Desert. This page maps Pyramid Plunder to the OSRS TCG — the card game played through the RuneLite plugin — listing what you take in, grouped by what each item is for, with every item linked to its card. The OSRS Wiki remains the guide to playing it.

Full guide on the OSRS Wiki →

Before you can take part

  • RequiresThievingNo numeric gate to enter — Icthlarin's Little Helper is the only requirement. Access to the pyramid's better rooms opens roughly every ten Thieving levels past 21, with the highest experience rates beyond 71.
  • RequiresIcthlarin's Little HelperRequired to enter the pyramid at all.

Getting in

Icthlarin's Little Helper is the only hard gate — there's no Thieving level to enter the pyramid itself. Once inside, better rooms open roughly every ten Thieving levels past 21, with the best experience rates beyond 71.

What you actually need

Each room's containers occasionally need a tool to open, and the scarab swarms that can emerge from a failed search carry poison.

  • OptionalA lockpick

    Some containers need one to open; without it you simply skip those and move on.

  • Any ofStaying unpoisoned(optional)

    Covers scarab swarm poison. The serpentine helm gives permanent immunity once charged, the upgrade over carrying potions.

What you'll run into

Neither of these is a specific kill you need — they're what the pyramid throws at you while you search.

  • OptionalMummy

    The Guardian mummy, encountered if you take a wrong door or linger too long.

  • OptionalScarab swarm

    Can emerge from a failed search and poisons on contact.

The artefacts, and the sceptre

Every container pays an artefact and Thieving experience; later rooms pay better ones, and the Pharaoh's sceptre is the rare, headline find.

  • Any ofEveryday artefacts(optional)

    The lowest-value loot, found in the earliest rooms.

  • Any ofMid-tier artefacts(optional)

    A step up, from the pyramid's middle rooms.

  • Any ofTop-tier artefacts(optional)

    The best of the tiered loot, found deeper in the pyramid.

  • OptionalIvory comb

    A stand-alone unique, worth noticeably more than any tiered artefact on the Grand Exchange.

  • OptionalPharaoh's sceptre

    The rare, sought-after find. Finding one immediately ejects you from the pyramid, and a charged sceptre teleports you straight back in — the loop most experienced players are actually here for.

Every card on this page (16)

Pyramid Plunder — frequently asked

What is the minimum you need for Pyramid Plunder?
No specific items — just Thieving. Icthlarin's Little Helper is the only hard gate — there's no Thieving level to enter the pyramid itself. Once inside, better rooms open roughly every ten Thieving levels past 21, with the best experience rates beyond 71.
Do you need a quest for Pyramid Plunder?
Icthlarin's Little Helper is required. Required to enter the pyramid at all. It is members-only.
Which OSRS TCG cards are tied to Pyramid Plunder?
Every item on this page that exists in the catalogue is linked to its card, grouped by what it is for. Cards are pulled from packs in the OSRS TCG RuneLite plugin, and you can trade for the ones you are missing on OSRS Card Exchange.
Is there an OSRS TCG card for Pyramid Plunder itself?
No. The OSRS TCG has cards for Old School RuneScape's items and monsters, not for its minigames — so there is no "Pyramid Plunder" card. What this page maps is the other way round: the items Pyramid Plunder asks you to bring, each one linked to the card that depicts it.